Endless descent
Every layer is procedurally generated. Clear it, find the gate, drop one layer deeper. Repeat until the city wins.
We ship bugs. On purpose.
Indie games, software and video from Hagen, Germany. One developer, weird ideas, tight controls.
// My first game · Flagship
A cyberpunk roguelite dungeon crawler. You're a runner on a ball, dropping through endless layers of a neon city that really doesn't want you there.
Playable now at deadnet.eu. Native PC/Steam version in development (Godot 4).
In-game PC version (Godot 4) · work in progress
Every layer is procedurally generated. Clear it, find the gate, drop one layer deeper. Repeat until the city wins.
Roll with momentum, blink-dash through bullets, twin-stick shoot everything that glows the wrong colour.
Every 5th layer a Guardian seals the exit. 18 of them, 23 telegraphed attacks. Read the tell, then move.
Affixes, sets and specials. Gear that changes how you play, not just your numbers.
Spend your loot at the Black Market. Meanwhile Instability keeps rising and warps the run. (Yes, like the meter in the corner.)
Bring friends over LAN or Steam. Revive each other. Blame each other.
The bug got fixed. Mostly.
Services
Besides making my own games, you can hire me. I test, I build, I film. Same obsession with detail, now pointed at your project.
QA & game testing
I break your game before your players do, and tell you exactly how I did it.
15+ years · ISTQB certified · Lead QA on Chorus and Satisfactory (console)
Built tight, tested by testers
Tools, web apps and game tech, written by people who break things for a living.
Trailers, capture, editing
Your game, shown the way it feels to play it.
Studio
Bugwurst Interactive is a one-person indie studio from Hagen, Westfalen. I'm Marco Caniglia, and I make games, software and video. DEADNET is my flagship: the thing I can't stop polishing.
I like games that feel great in your hands and look a little strange in screenshots.
QA Tester → Senior QA Tester → Lead QA Tester
QA Manager / QA Tester, browser & mobile
QA Manager: Facebook, Android & iOS games; coached junior testers
QA Manager: about 85 browser games on gaming and lottery platforms
ISTQB Certified Tester · Leadership & QA Team Management · trained electronics technician (DB AG, 2001) · LinkedIn ↗
If it sounds slightly wrong at first, I'm listening.
Controls first. Every dash, every hit, every frame counts.
I sand the edges until it clicks. Then I sand a bit more.
Contact & press
Press kit on request. Just write me.