BUGWURST
INSTABILITY0%
STABLE

BUGWURSTINTERACTIVE

We ship bugs. On purpose.

Indie games, software and video from Hagen, Germany. One developer, weird ideas, tight controls.

// My first game · Flagship

DEADNET

A Bugwurst game

A cyberpunk roguelite dungeon crawler. You're a runner on a ball, dropping through endless layers of a neon city that really doesn't want you there.

Play now in your browser Steam page soon Coming soon to Steam

Playable now at deadnet.eu. Native PC/Steam version in development (Godot 4).

DEADNET runner, sketch style
SketchSame runner, nine realities
  • ∞procedural layers
  • 18guardians
  • 23telegraphed attacks
  • 2–4runners in co-op

In-game PC version (Godot 4) · work in progress

01 // DESCENT▼

Endless descent

Every layer is procedurally generated. Clear it, find the gate, drop one layer deeper. Repeat until the city wins.

02 // RUNNER●

Runner on a ball

Roll with momentum, blink-dash through bullets, twin-stick shoot everything that glows the wrong colour.

03 // GUARDIAN

Gate sealed

Every 5th layer a Guardian seals the exit. 18 of them, 23 telegraphed attacks. Read the tell, then move.

04 // LOOT◆

Loot with opinions

Affixes, sets and specials. Gear that changes how you play, not just your numbers.

  • Common
  • Magic
  • Rare
  • Legendary
  • Set
05 // MARKET⚠

Black Market & Instability

Spend your loot at the Black Market. Meanwhile Instability keeps rising and warps the run. (Yes, like the meter in the corner.)

06 // CO-OP×4

Co-op for 2–4

Bring friends over LAN or Steam. Revive each other. Blame each other.

The bug got fixed. Mostly.

Services

We find the wurst case.

Besides making my own games, you can hire me. I test, I build, I film. Same obsession with detail, now pointed at your project.

01

Wurst Case Testing

QA & game testing

I break your game before your players do, and tell you exactly how I did it.

15+ years · ISTQB certified · Lead QA on Chorus and Satisfactory (console)

  • Test plans, strategy & risk analysis
  • Functional, regression & performance tests
  • PC, console, mobile, browser & Steam Deck
  • Clear, reproducible reports in Jira, Hansoft or TestRail
  • Test automation with Selenium and Unreal
02

Software development

Built tight, tested by testers

Tools, web apps and game tech, written by people who break things for a living.

  • Web apps & internal tools
  • Game systems & Godot development
  • Prototypes that actually run
  • Test levels & mechanics in Unity, Unreal and in-house editors
03

Video production

Trailers, capture, editing

Your game, shown the way it feels to play it.

  • Game trailers & teasers
  • Clean gameplay capture
  • Editing, cuts & motion text
  • Gameplay videos for publisher pitches
Hire the bug Mit Senf, ohne Bugs. (With mustard, without bugs.)

Studio

Small studio. Big bugs.

Bugwurst Interactive is a one-person indie studio from Hagen, Westfalen. I'm Marco Caniglia, and I make games, software and video. DEADNET is my flagship: the thing I can't stop polishing.

I like games that feel great in your hands and look a little strange in screenshots.

  • Founded by Marco Caniglia
  • Hagen, Westfalen
  • Since 2026
  • Games · Software · Video

Track record

  • 15+years of QA in games & software
  • 14platforms, one launch day
  • ~85browser games under test at once
  • ISTQBCertified Tester
  1. 2018–2025

    Fishlabs (Plaion), Hamburg

    QA Tester → Senior QA Tester → Lead QA Tester

    • Shipped Chorus on 14 platforms at the same time: on schedule, on budget, no critical bugs.
    • QA Lead for the PS5 and Xbox Series X|S port of Coffee Stain's Satisfactory (released 2025).
    • QA Lead on Project Black (cancelled before its announcement).
    • Led and trained the QA team, built test levels in the game editor, cut gameplay videos for pitches and trailers.
  2. 2015–2016

    DreamIT & Jur-Solutions, Hamburg

    QA Manager / QA Tester, browser & mobile

  3. 2012–2014

    Kuuluu, Hamburg

    QA Manager: Facebook, Android & iOS games; coached junior testers

  4. 2009–2012

    Tipp24 Entertainment, Hamburg

    QA Manager: about 85 browser games on gaming and lottery platforms

ISTQB Certified Tester · Leadership & QA Team Management · trained electronics technician (DB AG, 2001) · LinkedIn ↗

  1. 01

    Weird ideas

    If it sounds slightly wrong at first, I'm listening.

  2. 02

    Tight gameplay

    Controls first. Every dash, every hit, every frame counts.

  3. 03

    Polished feel

    I sand the edges until it clicks. Then I sand a bit more.

Contact & press

Say hi. Report bugs. The good kind.

Marco.Caniglia@gmx.de

Press kit

  • Logo (SVG + PNG)
  • Mascot artwork
  • DEADNET screenshots
  • Fact sheet

Press kit on request. Just write me.

  • LinkedIn
  • Discord soon
  • YouTube soon
  • Bluesky soon
  • Steam soon

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